Trainers Guide to Engaging Design and Delivery

Trainers Guide to Engaging Design and Delivery

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Program Objectives:
By the end of the program, participants will be able to:
  • Assess their personal training type and that of their participants and use that knowledge to develop a proper training style
  • Define the importance of movement and apply movement principles in designing and delivering training
  • Select effective training methods and develop icebreakers, energizers and review activities
  • Develop experiential learning activities aimed at engaging participants and enhancing learning outcomes
  • Draft a prototype learning game complete with core game dynamics and game elements
  • Develop a training program blueprint to assist in design and delivery of training
Who should attend:
Trainers, instructional designers and facilitators tasked with designing, developing and delivering engaging training content.
Program Outline:
Introduction to personality type and learning
  • Overview of personality type
  • Personality self-assessment
  • Personality types and learning styles
  • Characteristics of learners with different personalities
  • Eight learning styles
Training in motion: A paradigm shift
  • The lost connection between movement and the human brain
    • A glimpse at the human brain
    • Interesting facts
    • Brain principles trainers must know
  • Ways movement improves the training process
  • What movement can accomplish
  • Purpose of movement in training
  • Movement activities for training
  • Becoming a confident kinesthetic trainer​
Training methods, activities and exercises
  • Traditional methods trainers use
  • Advantages and disadvantages of different methods
  • Deciding on the most efficient training method
  • Types of interactive activities
  • General guidelines on developing activities
  • The element of creativity
  • Examples of icebreakers, energizers and review activities
    • Communication exercises
    • Leadership exercises
    • Teamwork exercises
  • Brain break activities: energizers rebranded
    • Purpose of brain break activities
    • How do they work
    • When to use brain breaks
    • 8 examples of brain break activities
A facilitator’s guide to experiential learning
  • Experiential learning in brief
    • What is experiential learning?
    • Principles of experiential learning
  • A practical model for experiential learning
    • Description of phases
    • Sequential steps to follow
    • Role of the facilitator in each of the steps
  • Examples and demonstrations of experiential activities
A primer on training games
  • Key terms and definitions
  • Examples of core game dynamics
  • Game elements and their uses in designing training games
  • Differentiating between game goals and learning goals
  • Evaluating common training games
  • Best practices in training game design
  • Workshop: Developing training games

To register for this event email your details to abdlk@hotmail.com

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